Location

Grenoble, France

Department

Engineering

Type

Requisition ID

JOBREQ-212147

Role description

The opportunity

At Unity Labs we create prototypes, release new technologies, publish scientific papers, give talks, and work with academia and partners on advanced research. We are passionate folks in search of new groundbreaking methods to help storytellers in content authoring.

Do you want to acquire cutting-edge expertise in high-end rendering technologies and tools in order to help our customers explore the frontier of real-time 3D within their respective industries? Are you interested in applying your unique skill set across different industries for global companies? If you're technically skilled and are not afraid of being pushed out of your comfort zone, this job will suit you!

Your day-to-day work will include writing software for a brand-new application Unity is developing. You will work closely with Technical Artists to research and implement new techniques and workflows related to scanning, content acquisition and general high-end rendering.

What you’ll be doing

  • Research new techniques to speed up and improve data processing for content acquisition
  • Implement and improve features in our content acquisition pipeline
  • Communicating capabilities and limitations of high-end rendering technology to team members and project leadership
  • Collaborating with graphics R&D teams across Unity to develop & apply real-time techniques in custom software applications

What we’re looking for

  • Extensive experience with C/C++ and low-level graphics APIs (DirectX / OpenGL / equivalent)
  • Strong knowledge of graphics pipelines and rendering techniques
  • Strong initiative and ability to work independently
  • Deep familiarity with the mathematics and algorithms involved in computer graphics and rendering and ability to select, apply, and modify rendering techniques to achieve high quality visuals and performance
  • Experience in implementing computer science research papers in addition to knowledge on profiling, analyzing, and improving rendering performance, from low-level limitations to high-level architectural decisions

You might also have

  • Experience working and communicating with Technical Artists and content creators
  • Experience with content acquisition, photometric scan and/or photogrammetry.

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

Unity is at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

 

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