Location

Vancouver, Canada

Department

Engineering

Type

Requisition ID

JOBREQ-212812

Role description

The opportunity

The candidate’s mission as Sr. Technical Artist is to drive innovation in technology and product around streamed media. We are building interactive spectator technology for sports franchises, performers, volumetric capture partners and more. Our focus is on real-time streaming, procedural cinematic cameras, volumetric rendering and building cross-platform experiences.

You will be working as a Technical Artist in a small yet agile team building rapid prototypes of ambitious ideas. There will be a large client-facing aspect to the role as we work with externals to bring huge ideas to life. We are innovating and failing fast, working to create new experiences and explore the limits of what is possible with software, hardware and the latest networks. Our prototypes will showcase Unity as the engine to power the future of 3D spectator experiences

Our goal is to reinvent and redefine how users consume sports and esports content. Do you have a passion for reimagining how entertainment media works?

What you’ll be doing

  • Working with the Creative Director to build 3D environments, prototype visual effects and volumetric experiences.
  • Solve technical challenges related to procedural and volumetric content generation.
  • Coming up with unique solutions, outside-the-box thinking and stretching the capabilities of Unity
  • Collaborate with engineering and product teams to help build features and solve creative problems.
  • Optimize Unity projects to meet the performance requirements for target platforms.

What we’re looking for

  • Experience with Unity VFX Graph, Shader Graph and artist workflows in Unity.
  • Working collaboratively in a source-controlled environment.
  • Understanding of graphics, shaders and fundamentals of the Unity’s render pipeline.
  • Hands-on experience with DCC and artist tools like Houdini, Maya, and or Blender, Photoshop.
  • Ability to speak both art & technology inspirational language with both internal and external stakeholders.

You might also have

  • Knowledge of cinematography fundamentals, cameras and lenses.
  • Excellent eye for lighting, color and great aesthetics
  • Experience with esports; casters, streamers and love for sports (soccer, basketball, football)

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

 

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